Slot
spotlight by
Frank Legato
The
Arcade Factor
The Barcrest line of bonus games
gives new life to classic IGT slots
It was
not that long ago that the outward appearance of a
slot machine-any slot machine-was painfully predictable.
All of them had spinning reels, backlighting and bells.
Players simply looked at the pay tables and top jackpot
before deciding which one to play.
Of course,
that was back when everyone thought of slots as gambling
devices and nothing more. In this, the age of "gaming
entertainment," players have a virtual supermarket
of choices for their gambling dollars. A good chance
of winning is only one concern-the games need to entertain
as well.
Leading
slot manufacturer International Game Technology had
for years spearheaded the effort to make slots more
entertaining. There was the Vision Series with its
LCD bonus screen, the variety of "MegaJackpots" bonus
slots, and partnership slots like "Wheel Of Fortune."
By the late 1990s, manufacturers like Aristocrat and
Williams had brought multiline video slots into the
mix. Silicon Gaming, Atronic, CDS, and Bally had all
introduced multimedia slots with 3-D graphics and
high-speed computers running the game functions.
In the
middle of all this, IGT officials were searching for
a product line that would offer a different kind of
appeal. While traveling in Europe, one of the company's
product development executives noticed the popularity
of slot-like games in amusement arcades. Several European
countries permit games that are identical to slots
but award tokens or tickets for prizes instead of
cash jackpots-the so-called "AWP" market (for Amusement
With Prizes).
The AWP
machines from one manufacturer in particular-Barcrest,
Ltd. Of Manchester, England-caught the eyes of IGT
officials. They were standard reel-spinning slot machines,
but the top box of each had an arcade-style, mechanical
amusement game. There was an extensive line of Barcrest
games, sporting a variety of unique bonus games, all
of which, the executives thought, would fit right
into the States' new bonus slots craze.
In 1998,
IGT purchased Barcrest and its library of bonus games.
The slot manufacturer quickly set out to release this
ready-made game library as bonus slots for the American
casino market.
The first
IGT/Barcrest slots were exact duplications of the
European AWP machines. IGT base slots were equipped
with top-box bonus games such as "Top Dollar" and
"Run For Your Money." The mechanical bonus games operated
just like their AWP counterparts, but the top-box
art, designed for the amusement arcade, fell short
of IGT's standard casino presentation.
By the
time IGT released the same games in the "Party Time"
series of MegaJackpots multisite progressive slots,
the top-box games had been spruced up, the mechanics
had been modernized, and the presentation had been
modified for the casino audience.
While the
variety of bonus games were still pouring from the
Barcrest subsidiary, and the Party Time series is
still popular, IGT's glut of multisite progressive
games in its own formats-Elvis, Megabucks, Wheel of
Fortune, etc.-led the manufacturer to a new strategy.
Last year,
IGT called on Anchor Games, its frequent business
partner and bonus-game collaborator, to market and
distribute the Barcrest line as stand-alone units
under the Anchor brand.
New
Life
A
year ago, Anchor Games began distributing Barcrest
bonus games as conversion kits for IGT reel-spinning
slot machines in the S-Plus series. This strategy
assured that the wealth of new game ideas coming from
the British IGT subsidiary would reach the casino
market.
The kits
breathe new life into the traditional IGT reel-spinning
slots. Slot traditionalists could now enjoy the best
of both worlds-their longtime favorite IGT reel- spinners,
with the types of secondary bonus games that have
become a standard feature of newer slots.
This year,
Anchor began its marketing and distribution of the
Barcrest games as stand-alone slots, matching the
variety of the traditional reel-spinners in the IGT
S-Plus line.
One of
the first to be released was Cash Box. The base game
is IGT's "Double Five Times Pay," housed in a colorful
Anchor cabinet. Three backlit outlines of "keyholes"
in the top box serve for the bonus round.
Double
Five Times Pay has two multiplying wild symbols, 2X
and 5X. The 2X symbol doubles the jackpot in winning
combinations and quadruples the jackpot when two land
in a win. The 5X symbol multiplies pays by five and
25, respectively. The symbols also work together,
multiplying the jackpot by ten if the 2X and 5X symbol
both land on the payline with a jackpot symbol.
The key
outlines in the top box are marked "1 Key," "2 Keys"
and "3 Keys." Within each keyhole are 11 scattered
bonus value amounts. There is an extra "Cash Box"
key symbol on each reel. Every time a key lands on
a reel, an LED meter in the top box increments by
one. After each spin, the player has the option of
"spending" up to three keys for a bonus payout.
One key
activates the first keyhole, and bonus amounts ranging
from five coins to 100 coins flash until stopping
on one for the bonus payoff. Two keys gets you a bonus
amount ranging from 10 coins to 250 coins; three gets
you from 30 coins to 1,000 coins.
You can
allow up to 99 keys to accumulate on the meter if
you like, using from one to three of them after any
spin for a bonus. Here's a hint, though-always wait
until you have three keys accumulated and go for the
top bonus amounts. The average bonus win for three
keys is 83 coins. For two keys, it's only 54 coins,
and for one, just 27 coins.
Full House
features an accumulating bonus game with a two-coin
"Five Times Pay" slot as its base. Five Times Pay
is one of IGT's most popular multiplying-wild-symbol
games, with one wild symbol multiplying jackpots by
five and two in a winning combination multiplying
the jackpot by 25. The base game, available initially
only as a two-coin "buy-a-pay" game (you must play
two coins to activate the wild symbols and bonus game),
also includes three separate "7" combinations in an
ample pay schedule.
The top
box displays a backlit pay table. It mirrors seven
winning combinations from the base game, though the
payouts are different from the primary table: 10 coins
for three cherries; 20 for single bars; double bars,
30; triple bars, 50 coins; "bar" 7s, 75 coins; red
7s, 100 coins; and three wild symbols pays 1,000 coins.
Any time
one of the above symbols lands on the payline during
the primary game, its corresponding symbol on the
bonus game board lights up. When all three symbols
on any combination in the top box are lit, the bonus
amount is paid, and the bonus board reverts to the
starting point (the lights behind all the top-box
symbols dark).
Hot Rod
is being initially marketed with IGT's "Three Times
Pay" as the base game. That slot is buy-a-pay game.
Wild symbols multiply the jackpot by three if one
lands in a winning combination and by nine if two
land in a win.
The top
box displays two interlocking circles, forming a "figure
8" racetrack. Ringing the right-hand circle are bonus
amounts ranging from 20 to 350 coins. On the left-hand
side are bonus amounts from 40 to 500 coins. At the
center of the interlocking point is the top 1,000-coin
bonus amount. An extra "Hot Rod" symbol on the third
reel initiates the bonus round.
To the
sounds of revving engines, honking horns and screeching
tires, the bonus amounts flash rapidly in sequence
around the track. The player is prompted to press
a button to "stop" the car on a bonus amount. He can
either accept the lit amount or gamble it for a different
number-it could be larger; it could be smaller. There
is only one chance to gamble the bonus amount; at
the end of the second bonus "race," the amount is
non-negotiable.
All three
of these games have strong benefits for the player.
The bonus in Hot Rod is a true bonus-the extra reel
symbol takes virtually nothing away from the hit frequency
or payback percentage of the primary game because
it results in extra money every time it lands. (The
gamble feature is a great addition, as well.) While
the other two are "accumulating" bonuses, they accumulate
quite rapidly-especially in Full House-and the bonus
amounts are usually quite generous.
These three
games are all available now in Nevada (final approval
for Hot Rod was expected by the end of August). However,
these just scrape the surface.
At press
time, several other Barcrest/IGT/Anchor games were
nearing the end of the approval process. Anchor Games
intends to display an entire new lineup of the bonus
slots at this month's big trade show in Las Vegas.
It just
goes to show you traditional reel-spinners never die-they
just become arcade-style bonus slots. Â